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Autodesk maya m1
Autodesk maya m1










autodesk maya m1

Unlike materials created using the existing Hypershade editor, materials created using LookdevX can be used throughout an entire USD-based pipeline without conversion. It enables artists working with data in the Universal Scene Description format to create custom materials and have Maya auto-save them to the active USD layer. Look development artists get LookdevX, a new toolset for creating USD shading graphs in Maya. Materials: new USD-based LookdevX toolset for look development

autodesk maya m1

The release notes list updates to Boolean modelling, although the changes - including the option to duplicate Boolean input objects by right-clicking - were actually made in Maya 2023.1 last year. Other changes include support for the MikkTSpace standard for tangent space when baking normal maps, improved performance in the UV Editor, and new tool shelves for UV Editing, Curves and Surfaces tools. Modelers also get a new Unsmooth command to unsubdivide any Catmull-Clark-subdivided mesh, in order to create low-res versions of meshes that have been subdivided during digital sculpting. 3D modelling: new option to Unsmooth subdivided meshes and support for MikkTSpace












Autodesk maya m1